FINE ART

FINE ART




ABOUT FINE ART

Fine Arts can also be called conceptual art. In foreign concepts, especially the art forms derived from the spiritual world pursued by life and people, including oil painting, watercolor, printmaking and sculpture.

In addition to playing a role in recording history, pure art works are subjective interpretations and re-creations of the real world. It contains all the artistic expressions you can think of, painting, sculpture, installation, photography, experimental film, audio, etc., and even the popular VR is just an expression of art.

Choosing some sports and interesting disciplines from 2D to the present new technology Since the advent of art, it has been evolving, and artists have always integrated their art into the world in which they live. Try to break the rules and use shapes to rebel and color. If we look at art from 1900 to the present, the most important aspect is that artists always try to break through the limits, be influenced by what they have done before, and try to use it to create new things, if you want to be an artist, there are The most infinite expression of yourself and the way you love art is the most important thing. In 2018, art can be anything and can be created by anything.



HOW FINE ART BEHAVES


CUBISM



The cubists were also intrigued by the work of Cezanne, but their interest was in form more than color they were interested in the relativity of changing viewpoint, as affected by either change of position in space or time. The attempt was to show all points of view simultaneously. The broken, faceted surfaces were expressions of this relativity, as well as being an exploration of the underlying shape relationships, often reduced to their basic geometric components The handling of form, particularly of human form, was also inspired by African sculpture. Major cubist artists included Picasso and Georges Braque.



Pop Art



Pop art is an art movement that emerged in Britain and the United States during the mid-to late-1950s. The movement presented a challenge to traditions of fine art by including imagery from popular and mass culture, such as advertising, comic books and mundane cultural objects. One of its aims is to use images of popular (as opposed to elitist) culture in art, emphasizing the banal or kitschy elements of any culture, most often through the use of irony. It is also associated with the artists use of mechanical means of reproduction or rendering techniques In pop art, material is sometimes visually removed from its known context, isolated or combined with unrelated material Pop art often takes imagery that is currently in use in advertising Product labeling and logos figure prominently in the imagery chosen by pop artists, seen in the labels of Campbell’s Soup Cans, by andy Warhol.



Performance Art



Performance art is a performance presented to an audience within a fine art context, traditionally interdisciplinary. Performance may be either scripted or unscripted, random or carefully orchestrated; spontaneous or otherwise carefully planned with or without audience participation The performance can be live or via media; the performer can be present or absent. It can be any situation that involves four basic elements: time, space, the performer’s body, or presence in a medium, and a relationship between performer and audience performance art can happen anywhere, in any type of venue or setting and for any length of time. The actions of an individual or a group at a particular place and in a particular time constitute the work Here are some famous performance artists marina abramovic, Chris Burden, Orlan and Yang Zhichao.



Video Art



Video art is an art form which relies on using video technology as a visual and audio medium. video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting video art can take many forms recordings that are broadcast; installations viewed in galleries or museums: works streamed online distributed as video tapes or dvds and performances which may incorporate one or more television sets video monitors, and projections, displaying live or recorded images and sounds.
Video art is named for the original analog video tape, which was the most commonly used recording technology in much of the form history into the 1990s. With the advent of digital recording equipment, many artists began to explore digital technology as a new way of expression The most famous video artists are nam june paik bill Viola and Sonia falcone.



New Technology



Technology is moving at a much faster pace than ever before and artists have a huge range of contemporary media and techniques to choose from From 3D printing to interactive installations to conductive paint, artists have found myriad new ways to connect with the technologically developed world we live in Interactive art, Online Art, augmented reality Virtual reality etc Right now, it’s artists working with virtual reality who are really pushing the boundaries of contemporary art However, developments in technology have always affected how artists produce art, and they will continue to do so in the future. With artists increasingly keen to question the effect of the digital age on our society, they will find ways to go on looking for new ways to engage in up and coming technological innovations.

How has art and art changed over the past 100 years, new technologies, new materials, research, the evolution of different disciplines, and the interactions between them? What is the importance of attitude towards the audience and branding and self-marketing?

Although you may be passionate about art, one of the most important things in learning art is to be inspired by art, to be curious about your surroundings, to open your eyes to art disciplines, materials, artists, books, music… …. Get in touch with things you can never imagine by imagination.



Instructor

MATTHIEU




COURSE OBJECTIVES

>Clearly teach in English, sort out the structure and context of art design, and clarify the significant historical time that has taken place on the time axis of art in the past 100 years, connecting the scattered knowledge of the Renaissance, Pop Art, and modern technology.

>Demonstrate a variety of artistic expressions and introduce the outstanding characteristics and performance of art when applied to cross-border fields.

>Transforming the concept of art and value, showing a series of processes that art creation and cross-border art products undergo when they are transformed into value.



COURSE DETAILS

For this online course, I will focus mostly on fine art from the 20th century until now in 2018, going through the major art movements in all fine art disciplines.


Fine art is major art school has been taught nowadays in a way that most students could find very challenging.

Despite material introduction, studio workshop and the help from few technicians, most students entering any Fine Art department after a foundation course, high school or a BA are facing diverse issues and the lack of technical help is one of them.

Therefore, students must and have to be well prepared technically and mentally to succeed in an overwhelming but exciting experience that is art student life.

Historically, the five main fine arts were painting, sculpture, architecture, music, and poetry, with performing arts including theatre and dance. Today, the fine arts commonly include additional forms, such as film, photography, video production/editing, design, sequential art, conceptual art, and printmaking.

The study of fine art follows one of four broad pathways: 2D, 3D, 4D and XD

All pathways involve studio practice, critical and theoretical studies, and personal and professional development.

For all pathways and practice, students develop appropriate levels of research, initiative and responsibility in order to propose and implement their own programme of study.

Therefore, I will explain in 6 classes each one of those pathways. I will introduce their most influential artists, give a brief history and explain its evolution in time until nowadays.



CURRICULUM


CLASS 1 Introduction to fine art from 1895 till now

It will focus on art from the 20th century to 2018 and experience the main art movements of all art disciplines. In the past 100 years, how art and art have changed, new technologies, new materials, research, the evolution of different disciplines and the interaction between them.



CLASS 2 Introduction, history of 2D, concepts and evolution

The 2D path (two dimensions of artistic practice, such as – painting, printmaking, and photography) treats the screen, image plane, and surface as fundamental aspects of visual production.

The 20th century opened up new prospects and possibilities, expanding everyday human experience and greatly affecting the world of art, painting and photography. From the first few years of the turn of the century, artists began to experiment with themes, create reality, and reflect more of their own inner vision than to be placed in front of them in nature. Parallel to this is finding new technologies, materials and methods to support these into new terrain. Therefore, the movements and trends of the 20th century inspired the artist’s departure in many different directions, resulting in a wide range of styles and forms. 2D is enjoying the remarkable creative renaissance of the 21st century.



CLASS 3 Introduction to 3D, materials, mixed media evolution until now

3D paths (three-dimensional art practices such as sculpture, installation and performance) 3D explores the material, scale, production, materials and non-material forms associated with the audience.

Like 2D, sculpture has changed in a radical way since the beginning of the 20th century. Sculptors such as painters and photographers have participated in all art movements of the 20th century.

New materials such as plastics, resins and glass are also more popular and have been used by many artists until now.



CLASS 4 History of 4D, Explanations and concepts from major artists

4D – “Time Based” Art – Creating videos, movies, performing arts, installation art, sound art and other time-based technology driven and / or interactive works


CLASS 5 What is XD, explanation of concepts, main artists and impact on audience

XD refers to the artistic practice of cross-size, practice, location and situation. It not only explores the possibility of “what does art mean?” but also explores “what can art do?” and “Where is art?” on different platforms. The role of work and the placement of art in specific contexts and communities raises questions about the artist’s rights and responsibilities in the audience and the environment.

XD has extensive interdisciplinary practice in art, design, science and storytelling



CLASS 6 New technology in Fine Art, Art vs Design, branding and self-promoting

Technology and art define and continue to reshape the world we live in. Reimagining the true or solid foundation we know not only pushes our views and understandings of nature to the limit, but through new inventions and experiments, thoughts and bodies, language and the world itself seem to be different fields and new rules. Out of space.


How fine art and art in general change for the last 100 years, the new technology, the new materials, the research, the evolution in different disciplines and the interactions between them? The approach to the audience and the importance of branding and selfmarketing.
Despite the passion for art, one of the most important thing is to be aroused by art and be curious about your environment, opening your eyes to art disciplines, materials, artists, books, music …. you would have never imagined.

Students learn to become engaged and self-educating. Instead of just regurgitating facts, they actively seek new information.
The purpose of this course is to make sure that you are well prepared, that you gain enough knowledge in all fine art disciplines and that you doing everything you can to enter one of the most prestigious art colleges in the world.